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The Goldtokens Blog

Second Life Project SunShine (Server-side Baked Texture Generation)

Goldtokens Posted by in General - July 9, 2013, 1:44 pm

2,637 Views

Goldtokens.net Community welcomes new solutions that will decrease LAG for users of Second Life and improve the graphic user experience.

Today is the day when LL will implement an internal texture server solution to display avatar textures. This will improve the load time of avatar textures especially when you teleport to a place where there is a lot of avatars.

Before your computers had to upload textures to Linden Lab sim sever so that other players could download the textures from the sim server. That is why loading time of other avatars for you could be long or in case of server data transfer failure avatar texture didn't even load fully to you. You've probably experienced this yourself when you attached a new dress on your avatar and it loaded well for you while your friend in SL just saw you blurred or god forbid sometimes even naked.

This happens more rarely for people that are on strong processor and high internet connection but reality is that most people that access Second Life haven't had a chance to upgrade their computers and internet connectivity in some countries is still in ice age times.

Well with this new LL implementation this will be the thing of the PAST. New project SunShine solution with internal texture server will improve visual experience for Residents of Second Life. Probably the biggest improvement will be for Residents who enjoy Secon Life on a bit slower internet connections and with older computers or laptops.


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Community Comments

Elora Danick
July 9, 2013, 2:25 pm -
That is super exciting for me as a photographer. I have a decent system but still at a wedding I shot last month missed out on shots because textures kept coming in and out because of the amount of avvies.
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